A Guide To Getting Lost

Maps and directions are virtually worthless, as they have become ubiquitous. But what about the incomparable sensation of being lost? Much harder to come by. That’s where this guide comes in. (Eventually taking you back to where you started.) Via Pop-Up City:

Recent Chelsea College of Art & Design graduate Dan Cottrell has created a guide for the sole aim of getting lost. Pyschogeography is nothing new, but AWOL provides a beautifully simple design approach to the subject.

AWOL comes as a pack, consisting of a compass that doesn’t work, a simple poster and and a map that feature algorithmic walks, which always lovingly return you to your departure point – ensuring you can explore your surroundings worry-free.


3 Comments on "A Guide To Getting Lost"

  1. >Maps and directions are virtually worthless because they have become so ubiquitous.

    Rarity is not real value!

  2. emperorreagan | Feb 28, 2012 at 1:19 pm |

    So people need directions to walk around the block in their city, to explore their surroundings?  I would have titled this project something like “A Walking Tour for the Timid” or “How to Navigate a Grid for People with Poor Spatial Reasoning Ability.”  The title makes it sound much more exciting than it is.

    My personal favorite way to walk around a city:
    Identify some places you’d like to go – a museum, a restaurant, a park, or whatever.
    Identify a few basic references – rivers, some major street names, generally north/south, uphill downhill sort of orientation.
    Start walking.
    Walk where you see interesting things.
    Note new references in your mind as you explore – distinctive buildings, for instance.
    End up where you planned.  Or maybe someplace else entirely, if something else strikes your fancy.

    The only times I have actually felt “lost” in my life are on occasions when I decide I’m going to hike a deer trail.

  3. What happened to just wandering around?

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