I wrote my first comic, Club Zero-G, as a monthly insert to the rave culture magazine BPM. When the magazine couldn’t afford to continue the series, disinformation came to my rescue, giving me the pages I needed to tell the whole story in a single volume graphic novel, drawn by Steph Dumais. The story was about kids who shared the same dreamspace at night – a giant rave that none of them remember the next day in waking consciousness, except one boy.
That was more than a decade ago, but on the release of my latest graphic novel, A.D.D., I’m coming to realize that I am telling a similar story – this time about a gamer who sees things in the games that others don’t. He’s part of a group of kids raised from birth, or maybe even earlier, to test various forms of media. If they develop special abilities like our hero’s, it is labeled as resistance and steps are taken to neutralize it.
A.D.D. stands for Adolescent Demo Division, but it’s also an obvious reference to the sensory disorder plaguing so many kids today. And while it’s still considered controversial or even dangerous to suggest, I’m hoping we start to consider the role that our “attention economy” may have in the massive increase of diagnoses.
In this short scene, we get a glimpse of our hero, Lionel, and his love interest – a game strategist named Kasinda. But as you’ll see, their ability to engage is limited by their abilities and shortcomings.
The panels from A.D.D. are reproduced with the kind permission of the publisher, Vertigo.