LSD Dream Emulator: The Japanese Mind-Simulation Video Game

The best late-night console game of all time? Lovely Sweet Dream (LSD) Dream Emulator was released in Japan in 1998 by Playstation. There is no way to win or lose, and no defined tasks  — except to explore one’s subconscious, set to a trip-hop-jazz soundtrack:

There are many strange environments in this world, and one way to travel through them is by foot. Bumping into people, animals, or special objects usually results in a stranger dream. The number of “days” are kept track of. As the player progresses, the pattern on walls and the form of the player may transmute. Occasionally the player may come across a man in a gray trench coat, commonly referred to as the “Gray Man” or the “Shadow Man”. He walks in one direction only. Getting too close to him will make the screen flash, the man will disappear.

3 Comments on "LSD Dream Emulator: The Japanese Mind-Simulation Video Game"

  1. Monkey See Monkey Do | Jan 4, 2013 at 8:09 am |

    Ha looks interesting. Anyone remember NARC on ps1? (pretty lame) there’s a ps3 game out called ‘datura’ based on the horrific experience induced by the witches demon brew. (Kali will kick your ass bitch!). It looks a bit old school though. Imagine capturing the ayahuasca journey in a video game, with today’s graphics you could produce some amazingly beautiful visuals. The psychedelic journey has been captured in bits and pieces in video games but nothing really comprehensive. It would be a revolutionary game in many respects, (unsure how gameplay dynamics would work, but it wouldn’t be hard to work out).

    • Westortion | Jan 4, 2013 at 9:08 am |

      Narc was the shit! I got it when it first came out on Xbox for 19.99. Arresting people and taking doing their drugs is the best game concept ever.

  2. narc on nes was the first, very fun. this looks like a psyche measuring tool almost. like a rorshach, choose your own adventure (or non-adventure), which measures certain choices you make and quantifies them. for example: whether or not you run after the first moving thing you see, or explore each world fully, how long you observe something before you go towards it (if you do). imagine this idea with a skyrim amount of work, money, and possibility of interactions. do you collect objects to view later? break objects? try to make them interact with other objects? the possibilities are astounding when you take the reality a video game tries to create and make it SURreal. the amount of different worlds, textures, scenarios, and situations you could create on a single disc today compared to the mid90’s is immense. when does it come out for ps3? lol. no violence necessary…but possible? i would buy it for sure…just dont make a story thats too real, plausible, violent (no dying, killing or wrong choices) or normal…but contains elements of all parts of daily life, kaleidescoped like a trippy dream trip… mixed with the fantastical myths and mystery i couldnt possibly think up on my own

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