Neil Gaiman’s ‘Wayward Manor’ Video Game

Screen Shot 2013-07-25 at 11.08.55 AMNeil Gaiman, everyone’s favorite comics author, once again pushes into other media territories with his first video game, “Wayward Manor,” reports Mashable:

Horror-fantasy icon and best-selling author Neil Gaiman is stepping into a new world: a virtual one. The British-born writer has announced the launch of his first video game, Wayward Manor.

Inspired by Gaiman’s love of both supernatural and slapstick genres, the game follows the misadventures of a ghost who wants nothing more than a peaceful afterlife, and to kick out the motley crew living in the house he once called home. A gothic New England estate is the setting, with the storyline running from the 1920s all the way to the not-too-distant future. As the ghost tries harder and harder to get rid of the squatters, he also unravels the mystery of his own death and the after-life.

“It’s light hearted, its goofy, it’s nice to flip points of view,” says Gaiman, who was tight-lipped with details, but did tell Mashable that films like Arsenic and Old Lace, The Man Who Came To Dinner, and living in New England inspired him.

“I was playing around with an idea essentially about a man and a house over a period of 200 years, thinking how much more fun it would be if the story of this relationship was actually something you could get involved in.”

After a successful career penning more than 20 books in multiple genres, including the Sandman graphic novels and The Ocean at the End of the Lane, this offering is the first fully realized game.

“Back in the late 1990s I spent a lot of time working with various gaming companies,” he said. “What tended to happen is I put an incredible amount of work in these things and just as something was about to happen, the company was about to go bankrupt.”…

[continues at Mashable]


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1 Comment on "Neil Gaiman’s ‘Wayward Manor’ Video Game"

  1. InfvoCuernos | Jul 25, 2013 at 12:32 pm |

    Wow, him and Clive Barker should start up their own video game label, maybe get China Meiville in on it. I love his writing, but video games just aren’t made for that kind of interaction. Its like paying for a smart hooker, seems like it would be cool, but not really what you’re looking for.

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