Mark Walton via Ars Technica:
How far is too far when it comes to pushing the boundaries of virtual reality? As VR devices grow ever more sophisticated—and the tools to create software for them ever more accessible—where do we draw the line between what’s ethically acceptable in the real world and what’s ethically acceptable in the virtual world?
One of the developers putting this question to the test is Australia-based Paranormal Games. Project Elysium, its entry into the upcoming Oculus VR Jam 2015, treads some shaky moral ground by promising to create a “personalized afterlife experience,” reuniting people with loved ones who have passed on. Exactly how the developer hopes to do this isn’t clear at this point (it will be required to showcase screenshots by April 27, followed by video footage the week after to be eligible for the jam’s grand prize), although a screenshot from Project Elysium’s development does show a friend of the studio being transformed into a 3D model.
Naturally, this raises more questions. Would potential users of Project Elysium have to send pictures and video of the deceased to the developer in order to have him or her mapped into the game? And what about that person’s personality? How much data would the developer need in order to create a realistic representation of that person rather than just a robotic and potentially distressing facsimile? Perhaps you’ll be able to do it yourself, using a character editor a la Skyrim.
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