The New York Times Magazine ran a fascinating cover story on April 4, 2012 written with wisdom, humor and insight by Sam Anderson.
Anderson’s basic premise is that the concept of gaming has changed. For decades, a special class of teen or young adult gamer would use specialized systems, to play complex multi-player, multi-level games that might last from a few hours to many days or even weeks. Now, however, anyone can play a quick game — what Anderson terms a “stupid game” — any time of the day or night right there on their smartphone that rests somewhere next to their body 24/7. And this, Anderson argues, has changed the world of gaming to
” . . . not just hard-core gamers, but their mothers, their mailmen and their college professors. Consumers who never would have put a quarter into an arcade or even set eyes on an Xbox 360 were now carrying a sophisticated game console with them, all the time, in their pockets or their purses.”
For decades I scrupulously avoided video games even when my four children delighted in playing them.… Read the rest