Tag Archives | cities

Los Angeles’ Hidden Original Subway System

Gelatobaby‘s Alyssa Walker went on an unmissable clandestine urban exploration tour — through the abandoned subway system nestled below L.A., revealing an uninhabited sub-city filled with strange sights:

Behold the Subway Terminal Building, hidden in plain sight in the middle of downtown LA, where at one point during the 1940′s over 65,000 riders were shuffling down into the depths of Los Angeles to board a train which traveled beneath the busy streets. We found ourselves in a vast, pillared space that, even with the tracks and trains removed, felt very much like a subway station. We did reach the end, where there was, of course, graffiti. After being used as a fallout shelter, the tunnel was sealed in the 1960s.

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Ikea Is Building Its Own City

ikeaIf you’ve ever lingered in a display at an Ikea store, wishing you could remain there forever, now is your lucky day. The Globe and Mail reports:

The Swedes now want to place you and 6,000 neighbours into a neglected corner of your city, design an entire urban world around you, and Ikea-ize your lives. Ikea’s city-building ambition is in a triangle of post-industrial wasteland in the far reaches of East London. Their vision is to turn this grey netherworld into a tightly packed neighbourhood they’ll call Strand East.

This will be an all-rental private neighbourhood, run and overseen by a private company. And here is where living in an Ikea neighbourhood might come to resemble a long day in an Ikea store: The company wants you to be in a neat, clean, pleasant environment. And it very much wants you to have fun. Those things that normally just happen in life will be carefully managed from above.

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Why Walking Is Political

Commuters-on-railway-stat-008Via the Guardian, Will Self argues for the symbolic, basic importance of walking as a force against corporate and state control:

Put bluntly: deprived of mechanized means of locomotion – the car, the bus, the train – and without the aid of technology, the majority of urbanites, who constitute the vast majority of Britons, neither know where they are, nor are capable of getting somewhere else under their own power.

Year on year, the number of journeys taken on foot declines – indeed, on current projections walking will have died out altogether as a means of transport by the middle of this century. Now we are alienated from the physical reality of our cities.

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An Overview Of America’s Urban Monsters

Atlantic Cities examines legendary mythological creatures of our country’s metropolises, including the horned Goatman rumored to hide in Ft. Worth’s Lake Worth and the tiny red dwarf blamed for all of Detroit’s historical woes. Most of these reveal more about our collective psyche and fears rather than what is actually secretly living in our midst — although a notable exception is the mole people (lower left) living below the surface of New York, who turned out to be very real, if elusive.

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King City Artist/Writer Brandon Graham Talks About Graffiti, Cities, Moebius and More

king-city-coverKing City by Brandon Graham is a comic book about a guy named Joe and his cat Earthling in a far future metropolis run by spy gangs and evil sorcerers. It’s full of weird drugs, black magic, luchador masks and oddball humor. Via Technoccult:

I know you haven’t done graffiti in a long time, but did being involved in the graffiti scene in Seattle as a kid affect the way you perceive the urban environment? Do you think you’d draw cities the same way if you hadn’t been a part of that?

Yeah, I think it definitely affected how I think about cities, certainly the way you interact with your environment when you’re running around drawing on it. It’s nice to be able to fuck with the world around you – changing signs or just writing a response to an ad directly on the ad or having to draw something to fit on the surface you’re drawing on.

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Santa Cruz Conceptualized As A Giant Hand

The geography-as-person trope goes back a long time, and remains haunting — are cities sentient beings? As we traverse streets and subway systems, are we merely red blood cells coursing through a giant body? And when a place’s key locations and arterials seem to mimic the human form, is it just our imagination? This idea is illustrated beautifully in a 1912 map, via Big Think:

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The map, designed by Polly Hill, was part of a promotional brochure extolling the beauties, joys and pleasures to be sampled in Santa Cruz and environs — centred on the Casa del Rey Hotel, and the adjacent Casino.

More than a cartographic gimmick, the hand shape is also a clever way of representing the local geography, with the two outer fingers representing the coastal corridor and the three middle ones some of the valleys radiating northward through mountainous terrain.

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A 12-Million-Person Imaginary City Created By An Autistic Savant

Beautiful renderings which took 20 years to complete: the complete plan of a massive European city that does not exist, revealing the fruits of unrestrained dreaming. Via Brain Pickings:

For the past 20 years, French autistic savant Gilles Trehin has been devising and developing this fanciful megacity, from the remarkable architectural detail to the thoughtful cultural context rooted in real world history. Urville gathers 300 of Trehin’s meticulous, obsessive drawings and sets the door ajar to this complex and intricately woven alternate reality.

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Mexico City’s 65-Story Inverted Skyscraper

earthscraper-11The Earthscraper is a conceptual design for a see-through 82,000-square-foot inverted pyramid proposed to be built underneath Mexico City. With space already filled in the world’s major cities, will the future be about building downwards? Via Ecomagination:

Earthscraper may have burst the bounds of the architectural world because it has taken a truly new approach to escalating megacity problems like planning for population growth, curbing sprawl, preserving open space, and conserving energy and water.

The inverted pyramid’s next 10 stories are intended for retail space, followed by 10 stories of apartments. The structure’s deepest, tapering 35 floors are pegged for office space. The interior design concept also incorporates a system of gardens occurring roughly every 10 stories, to help generate fresh air.

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Giant Emocon Reflects The Mood Of The City

feelometerInstalled in Lindau Island, Germany, the Feel-o-meter sums up the populace’s collective consciousness. Pass by with a frown, and you could slightly dampen its smile. (You wouldn’t want to do that, would you?) Via Information Aesthetics:

Fuehlometer (Feel-o-meter) by Richard Wilhelmer, Julius von Bismarck, and Benjamin Maus is a light installation consisting of a giant smiley face that reflects the average mood of the people living in the city. The average emotional value is calculated through the computational analysis of the faces of people passing a camera located in a specific part of the city.

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‘Test City’ Being Built In New Mexico Desert

nmWould you jump at the chance to live in an artificially-created city in the middle of nowhere and participate in trial runs of the technologies of tomorrow? This is as close as you can come to living in a space colony on Earth. BLDGBLOG writes:

A private consulting firm in Washington D.C. is developing a “test city”—one “with no permanent population”—in the New Mexico desert, according to the Albuquerque Journal. It will be “a privately financed, small city on 20 square miles in New Mexico for testing and evaluation of new and emerging technologies,” run from afar by Pegasus Global Holdings.

This as yet unnamed location will be devoted to the “‘real world’ testing of smart grids, renewable energy integration, next-gen wireless, smart grid cyber security and terrorism vulnerability,” making it a life-size trial for private sector urban management—Cisco’s city-in-a-box and IBM urbanism wrapped in one.

I’m inclined to ask what it might look like if other corporations were to launch their own “test cities” in the desert somewhere—an REI city, complete with artificial whitewater rapids, campfires, and outdoor climbing walls; a Playboy city, complete with unlockable shared doors between neighboring bedrooms; an AMC city, with screens and streetside auditoriums, and massive projectors on cranes like new constellations in the sky.

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