Timothy Leary designed MIND MIRROR for Electronic Arts in 1985. MIND MIRROR empowers users with psychometric routines of the type Dr. Leary pioneered earlier in his career in a funny and insightful role-playing game. MIND MIRROR is both a game and a self-coaching tool. Play as yourself, someone else, an object, or even an idea to gain the clarity of MIND MIRROR.
Tag Archives | Video Games
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Horror-fantasy icon and best-selling author Neil Gaiman is stepping into a new world: a virtual one. The British-born writer has announced the launch of his first video game, Wayward Manor.
Inspired by Gaiman’s love of both supernatural and slapstick genres, the game follows the misadventures of a ghost who wants nothing more than a peaceful afterlife, and to kick out the motley crew living in the house he once called home. A gothic New England estate is the setting, with the storyline running from the 1920s all the way to the not-too-distant future. As the ghost tries harder and harder to get rid of the squatters, he also unravels the mystery of his own death and the after-life.
“It’s light hearted, its goofy, it’s nice to flip points of view,” says Gaiman, who was tight-lipped with details, but did tell Mashable that films like Arsenic and Old Lace, The Man Who Came To Dinner, and living in New England inspired him.
From the moment you enter The Room you’re hypnotized by the allure, the magick, the mystery… in a darkened room where faint amber light slips through a tiny window and a small lamp illuminates the only real object of interest. To rend the veil that would reveal the wisdom you seek, there is only one way to proceed, you must go within.
“The Room” (iOS, Android and Kindle) is a breakthrough hit for the Guildford UK based developer Fireproof Games. It has received a ton of press, praise from fans, and recently decorated with Bafta and Game Developer’s Choice Awards along with Apple naming The Room iPad Game of the Year 2012. Not so shabby for a studio’s first release.
The story is a wild ride of esoteric stratagem with sur-real life correspondences. It’s the kind of dynamic and illusive experience you’d expect from a blockbuster in another medium such as The Game of Thrones or your favorite Dan Brown novel for example, but with a further twist of the rope for the Player.… Read the rest
Corporate gatekeepers say that provocative ideas don’t belong in video games. Via Pocket Gamer:
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According to UK developer Littleloud, Sweatshop HD is an iPad game that “challenged people to think about the origin of the clothes we buy”. But it has now been removed from Apple’s online marketplace because the App Store was “uncomfortable selling a game based around the theme of running a sweatshop”.
Sweatshop HD wasn’t the first game of its kind to be removed by Apple, either. In Phone Story, Molleindustria depicted the seedy side of smartphone manufacturing, including sweatshop suicides and the harvesting of rare minerals in the war-torn Congo. Apple pulled the game, saying it violated App Store clause 16.1 – “Apps that present excessively objectionable or crude content will be rejected.”
There’s also In a Permanent Save State, an artistic game centered on “the spiritual afterlife” of overworked electronics labourers who had committed suicide.
"Riot" is a developing project in Italy that's led by film-and-game director Leonard Menchiari, who previously did cinematography for "Half-Life" creator Valve Corporation. The atmospheric little simulator of bedlam, which runs on iOS or Android phones, is inspired by real-life political turmoil from around the globe. There's a hefty element of strategy involved, with the player taking on either the role of the agitators or the truncheoned legions of police trying to maintain order. The developers have received modest funding so far on their Indiegogo page. If they collect enough cash, they hope to enrich the simulator by traveling to the sites of recent uprisings in Greece, Egypt and Italy to interview people involved in the conflicts.
Connecticut makes progress in the war on fictional violence. The Guardian reports:
A Connecticut community is to hold an amnesty of violent video games in the wake of last month’s mass shooting in Newtown. Organizers Southington SOS plan to offer gift certificates in exchange for donated games, which will be burned. The group, a coalition of local organisations, argues that violent games and films desensitize children to “acts of violence”.
The video game amnesty will take place on 12 January in Southington, a 30-minute drive east from Newtown. The town of Southington has provided a dumpster, organisers said, where violent video games, CDs or DVDs will be collected.
There are many strange environments in this world, and one way to travel through them is by foot. Bumping into people, animals, or special objects usually results in a stranger dream. The number of "days" are kept track of. As the player progresses, the pattern on walls and the form of the player may transmute. Occasionally the player may come across a man in a gray trench coat, commonly referred to as the "Gray Man" or the "Shadow Man". He walks in one direction only. Getting too close to him will make the screen flash, the man will disappear.
Congressional Republicans poised to censor video games to ensure that a massacre at a school never happens again. In all honesty I thought kids just played Angry Birds nowadays. IGN reports:
A proposed bill could lead to a study of the role of violence in video games. In the wake of the recent shooting in Newtown, Connecticut, West Virginia senator Jay Rockefeller has proposed a bill to study “the impact of violent content, including video games and video programming, on children.”
In a statement posted to his site, Rockefeller wrote “I have long expressed concern about the impact of the violent content our kids see and interact with every day. As Chairman of the Senate Commerce Committee, I have introduced legislation to direct the National Academy of Sciences to investigate the impact of violent video games and other content on children’s well-being.”
Under the bill, the National Academy of Sciences “would be directed to conduct a comprehensive study and investigation of the connection between violent video games and violent video programming and harmful effects on children.” Rockefeller also noted plans to call upon the FCC and FTC to “expand their work in this area.”