Tag Archives | Video Games
Well, if the stock market is regarded as real in the eyes of the law, why not an invisible amulet? Via the Chronicle Herald:
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The amulet and mask were a 13-year-old boy’s virtual possessions in an online fantasy game. In the real world, he was beaten and threaten with a knife to give them up.
The Dutch Supreme Court on Tuesday upheld the theft conviction of a youth who stole another boy’s possessions in the popular online fantasy game RuneScape. Judges ordered the offender to perform 144 hours of community service.
Only a handful of such cases have been heard in the world, and they have reached varying conclusions about the legal status of “virtual goods” — and whether stealing them is real-world theft.
The suspect’s lawyer had argued the amulet and mask “were neither tangible nor material and, unlike for example electricity, had no economic value.” But the Netherlands’ highest court said the virtual objects had an intrinsic value to the 13-year-old gamer because of “the time and energy he invested” in winning them while playing the game.
Robert Mackey writes for the New York Times:
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According to Iranian state television, a former United States marine who was convicted of spying on Iran and sentenced to death on Monday was also involved in a nefarious plot to brainwash the youth of the Middle East using an unlikely tool: video games.
In a video report broadcast last month, Amir Mirzaei Hekmati, the former marine of Iranian descent who was arrested during a visit to Tehran in August, allegedly confessed to a career in American intelligence that included a stint at a video game company in New York that was “a cover for the C.I.A.”
According to an English translation of the report published by The Tehran Times, an Iranian state-run newspaper, about one-third of the way through the report, Mr. Hekmati said he had worked for the Defense Advanced Research Projects Agency, or Darpa, after he left the Marine Corps in 2005.
…Temporarily, at least. Via ScienceDaily:
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Sustained changes in the region of the brain associated with cognitive function and emotional control were found in young adult men after one week of playing violent video games, according to study results presented by Indiana University School of Medicine researchers at the annual meeting of the Radiological Society of North America.This is the first time the IU researchers, who have studied the effects of media violence for more than a decade, have conducted an experimental study that showed a direct relationship between playing violent video games over an extended period of time and a subsequent change in brain regions associated with cognitive function and emotional control.
The controversy over whether or not violent video games are potentially harmful to players has been debated for many years, even making it as far as the Supreme Court in 2010. There has been little scientific evidence demonstrating that the games have a prolonged negative neurological effect.
Have you ever fantasized about beating Bill O'Reilly to death with a crowbar or shooting up the offices of Americans for Prosperity with an Uzi? Well, the folks at StarvingEyes Advergaming apparently have and they'd like to share their latest creation with the world. The game is called "Tea Party Zombies Must Die" and, apart from abysmal game play, features several different levels where your only objective is to mercilessly slaughter everyone around you whether they are a Fox News stars or simply Americans For Prosperity employees...
Reports the AFP via Google News:
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LONDON — The family of a budding computer programmer have on Saturday launched a campaign to raise awareness about the health risks of playing online computer games after their son died following a marathon session on his Xbox.
A post-mortem revealed that 20-year-old Chris Staniforth — who was offered a place to study Game Design at Leicester University — was killed by a pulmonary embolism, which can occur if someone sits in the same position for several hours.
Deep vein thrombosis normally affects passengers on long-haul flights, but medical experts fear youngsters who spend hours glued to their consoles might also be at risk and have urged them to take regular breaks.
Professor Brian Colvin — an expert on blood-related conditions — said it was “unhealthy” for youngsters to spend long periods in front of their consoles.
“There’s anxiety about obesity and children not doing anything other than looking at computer screens,” he told the Sun.
A technology CEO sees game artificial intelligence as the key to a revolution in education, predicting a synergy where games create smarter humans who then create smarter games.
Citing lessons drawn from Neal Stephenson’s The Diamond Age, Alex Peake, founder of Primer Labs, sees the possibility of a self-fueling feedback loop which creates “a Moore’s law for artificial intelligence,” with accelerating returns ultimately generating the best possible education outcomes.
“What the computer taught me was that there was real muggle magic …” writes Peake. And he reaches a startling conclusion.
“Once we begin relying on AI mentors for our children and we get those mentors increasing in sophistication at an exponential rate, we’re dipping our toe into symbiosis between humans and the AI that shape them.
Sure, video games are art nowadays, but do they have to be depressing art? In light of the preponderance of dark, dull, grey-and-brown-hued titles such as the Call of Duty and Grand Theft Auto series, the Blue Skies in Games Campaign is a call for a return to the days when the ascendant video games were happily surreal and bursting with technicolor. In addition to more detailed discussion, a quick-fix series of suggestions is offered:
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DEVELOPERS: HOW YOU CAN HELP TODAY!
– Change everything that’s grey into blue.
– From now on, everyone wears red shoes.
– Make everything happen at midday or sunset.
– Replace gun textures with banana textures.
– Turn all cars into pink convertibles that wobble and only do 15mph.
– If you get 100 of anything, a little tune plays.