Tag Archives | Video Games

Online Games Turn Work Into Play

A Stanford professor advocates World of Warcraft or Second Life in the workplace to hone skills like teamwork, leadership, and data analysis - and even suggests putting online gaming experiences into your resume! "There's just so much that gets done [in a virtual world] that's just right on target with what happens in real business." And meanwhile, Google's CEO Eric Schmidt now claims that multiplayer gaming also provides good career training, especially for technology careers. "Everything in the future online is going to look like a multiplayer game. If I were 15 years old, that's what I would be doing right now... It teaches players to build a network, to use interactive skills and thinking.” Maybe this article asks the ultimate question. "Is the corporate world beyond Google and IBM ready for legions of dwarves, gnomes, night elves, orcs, and trolls competing for leadership roles...?"
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I Knew I Had to Stop When I Wanted to Kill Real Grannies

Fay Weldon for TIMESONLINE:

I have a confession to make. I am a secret videogame enthusiast.

Ask around and you find you are not alone. Many of my fellow writers do it: work until we hit a difficulty, switch to the familiar game, play for a while, and then back to the manuscript, and lo! — the unconscious has used the time miraculously to solve the problem.

However, the games can have strange and troubling effects on one’s perception of reality. I once had a flirtation with a game called Carmageddon, in which one scored points for running down little old ladies. But I stopped, appalled, when I realised that I was beginning to feel the urge to do exactly that in real life. I would feel my hands twitching on the steering wheel, trying to follow a pattern my mind had laid down…

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Doug Rushkoff’s New Alternate Reality Game

Douglas Rushkoff, longtime friend and collaborator of disinformation, writes about his new videogame Exoriare at BoingBoing:

I’ve written and even taught a whole lot about interactive narrative over the years, but rarely have the chance to play with this stuff. So last year, when a Canadian games company called to see if I’d be interested in collaborating with them on developing stories for a giant, multi-dimensional gaming universe, I jumped. It was like I was being given the chance to live out Jack Kirby’s dream of world-building with Robert Anton Wilson’s vision of multiple and overlapping perspectives.

The early results are finally making it online as the preview of a graphic novel, which spills out into the trailhead of at least one Alternate Reality Game, and also comprises the back story of the coming videogame series. This is a big big universe – a giant war for the future of humanity, of course – with maybe one overall timeline but many different pathways through the material.

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